Fortunately for Zolpwald and the future of engineering, Mookle was a simpleton and the river he had chosen was only ankle-deep, and the cement rubber.įrom the smoldering ashes of his livelihood, Zolpwald hammered together the first ever Bruiser-Bot Mk I out of barber poles, skeletons, and a waffle-iron. Confronting Mookle and his gang in a local precious glassware shop, he delivered a now forgotten speech on the merits of justice. The resultant carnage served as a rallying flag for rivet enthusiasts everywhere. Within centuries every garage in the galaxy resounded with the righteous clatter of servitor construction. Virtually overnight, innovations like indestructible Exo-Suits and missile launchers went from unnecessary to science fact. Hardly ever before has the concept of welding inspired such dread.ĭespite humble beginnings, Engineers have evolved into the pre-eminent destructive AND constructive force in the galaxy. Landing a critical hit deals an additional 0 technology damage to the foe and 4 foes within 6m. Landing a hit with direct damage applies 1 stack of Unstable Volatility. Reaching 5 stacks of Unstable Volatility deals 1 damage. Landing a Critical Hit grants an Empower for 5.0s.Įmpower: Increases Critical Hit Chance by 9%. While between 30 and 70 Volatility gain 7 Volatility every 1.5s. Landing a hit will deal an additional 0 damage every 2.0s for 6.0s. When your attack is deflected, gain an Empower. Can only occur every 10.00s.Įmpower: Increases Critical Hit Chance by 20% for 5.0s. While between 30 and 70 Volatility gain an Empower. Increases Assault Power by 2.5% of your current maximum. When you deflect an attack it grants an Empower for 3.0s.Įmpower: Increases Strikethrough by 11.5%. Landing a hit while behind the target applies a Snare for 2.0s. Landing a Critical Hit with a Basic Attack applies an Expose for 5.0s. While between 30 and 70 Volatility, stance swapping no longer removes Volatility. Killing a foe restores 1 health every 1.0s for 3.0s. When your attacks are deflected gain an Empower for 3.0s.Įmpower: Increases Assault and Support Power by 9.6%. When you deflect an attack, restore 68 health to self and 2 allies within 5m. Taking damage grants a 10% chance to gain a 201 absorb shield for 10.0s. Landing a hit grants a Threatening for 3.0s. Threatening: Increases Threat Generation by 60%. On Taking a Heal grants a Defense for 5.0s.ĭefense: Increases Armor Rating by 12.5%. While between 30 and 70 Volatility, grant 1 stack of Try and Hurt Me! every 0.5s. Reaching 5 stacks of Try and Hurt Me! restores 164 health. When your attack is Deflected, grants a Defense for 5.0s.ĭefense: Increases Deflect Critical Hit Chance by 9.6%.
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